![]() The “episode” structure is the smartest thing about Star Trek Online’s design. So I plunged into the Original Series era and played through its opening quests. I considered playing through that content, and I will someday soon, but I haven’t watched Discovery yet. I was instantly impressed that the game is still receiving updates, and at the obvious level of care that went into rendering the new show’s cast and settings with the now-outdated technology. During character creation, you can select several different eras of Star Trek, and the latest content is dedicated to the current show complete with voice acting from its cast. More fascinating is the pile of content centered around the current CBS All Access show, Star Trek Discovery. The current state of the presentation was the first thing to pop my mind bubble about the game still being “somewhat recent,” but on the plus side the aesthetic style of Star Trek is strong enough that the many technical shortcomings fade into the background. That’s far from the case now, even with improvements over the years. When it first came out, Star Trek Online stood proudly alongside other games, visually. On loading it up, I was startled by two things: the graphics, and the fact that the game is still receiving active updates. Screenshot taken on Xbox One X by Alex Rowe. Sixty percent of problems in Star Trek Online are solved by blasting a guy. So it was time to throw away adult notions like “ not caring about backlogs” and download the Xbox version of Star Trek Online. It’s a new year, and 2020 feels like a momentous one thanks to all the sci-fi I consumed as a kid. I thought about getting back into it when it launched on consoles, but I heard it started a little rough there, and then it got buried in the back of my mind under whatever else I was playing at the time. I built my crew, and I set off to beat many of its quests, loving that they were bundled into “episodes” just like a Star Trek TV show.Īnd then, in spite of enjoying many hours with the game…I stopped playing it. I named my first ship The Sea of Dreams because I was excited for the then-upcoming BioShock 2. I remember when it added Mass Effect-style shooting in a bid to capture action game fans. I distinctly remember buying my retail PC disc copy when it launched. In my head, Star Trek Online is still only a few years old. ![]() The game’s effects pipeline still mostly holds up. ![]()
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