![]() ![]() Resetting time early, likewise robs the setting of it's verisimilitude. ![]() Why did I just lose 4 hours? Did my character just stand there the whole time? The only time time should skip is if the player does a voluntary action to forward time, or if the player character is incapacitated somehow. It takes away any impact the clock has and makes the world feel fake. If the focus of your game is that you are working against a rigid schedule of events that all take place after a set amount of real time, the worst thing you can do is to make arbitrary skips in time. The fact that time jumps when you solve the puzzle may be one of the biggest betrayals of the concept in the game. In theory saving a guest should have ramifications, they would then be free to interact with other guests, or to get into more trouble later on, or make different options possible, but because nothing that happens in the mansion affects anything else, none of this is ever possible. This means that one of the main fascinations of the time loop concept for me is completely absent: "what if I had done things differently?" There is no opportunity to experiment with how changing earlier events affects later events or to play with different permutations of events. What kind of lame party is this, anyway? Everybody is off doing their own thing the whole night! In addition, when you solve a puzzle the game jumps to the time that the murder would have occurred, plays a cutscene, and then resets the day. I can think of one occasion where there is a conversation between two guests who are not part of the same puzzle. The deaths are all isolated to their own little wing of the mansion and the guests almost never interact with each other except those that are saved in pairs. However, as an execution of the time loop concept, I find this game to be a massive failure.įirst I will talk about how the mechanics and how they fail to utilize the time loop concept with minor spoilers, and then I will discuss the story with full spoilers. The visuals are nice and detailed well enough to make the mansion interesting to explore and the music is very good with audio cues from certain events being audible from anywhere in the mansion at the appropriate times. Majora's Mask was an obvious inspiration, as in addition to loops masks also play a large part in the game. How excited was I then to find The Sexy Brutale, a well received game consisting of a time loop where you must save 9 individuals from their seemingly inevitable murder. I absolutely love the concept and find it criminally underused in fiction. ![]()
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